Faction Rules
You must respond when approached by opposing faction members.
Evading interaction through unrealistic behavior such as running in circles, stalling, or intentionally dodging engagement is not allowed.
Intentionally avoiding interaction will be considered Low-Quality Roleplay and may result in administrative action.
Players may not flee into green zones such as hospitals or food courts to avoid interactions.
Hostile interactions may not begin inside green zones and must start at least one block away.
Employees working inside a whitelisted business, whether flagged with a faction or not, may not be pressed or robbed while working.
Pressing factions inside mechanic shops, clubs, restaurants, or similar businesses is not allowed. All hostile interactions must be taken outside.
Civilians may not be killed or robbed unless they clearly provoke the interaction.
Civilians must be warned multiple times before being robbed.
If a civilian remains hostile or pulls a weapon, you may kill and rob them.
After any fight, there is a one-hour cooldown before engaging the same gang again.
Thirty minutes before and thirty minutes after server restart, no hostile faction interactions are allowed.
Families may have up to ten members.
Families may have up to six participants in street fights.
Families may have up to ten participants defending their block.
Families may have up to six participants when attacking another block.
Families may have up to four participants in roleplay base scenes.
Gangs may have up to fifteen members.
Gangs may have up to eight participants in street fights.
Gangs may have up to fifteen participants defending their block.
Gangs may have up to eight participants when attacking another block.
Gangs may have up to four participants in roleplay base scenes such as kidnappings.
Motorcycle Clubs may have up to ten members.
Motorcycle Clubs may have up to eight participants in street fights.
Motorcycle Clubs may have up to ten participants defending their block.
Motorcycle Clubs may have up to eight participants when attacking another block.
Motorcycle Clubs may have up to four participants in roleplay base scenes.
Other factions may have up to ten members.
Other factions may have up to six participants in street fights.
Other factions may have up to ten participants defending their block.
Other factions may have up to six participants when attacking another block.
Other factions may have up to four participants in roleplay base scenes.
Hostile interactions must last at least thirty seconds before escalation.
Verbally counting down timers during roleplay is not allowed. Players should focus on storytelling rather than watching the clock.
All gang members must submit written character lore in the appropriate Faction Member Lore channel.
Lore submissions must show effort, personality, and character depth. Low-effort submissions will be denied.
Street fights are limited to eight total participants per interaction unless otherwise specified by faction type below.
There is no limit on the number of defenders when protecting your own faction block.
To create or lead a gang, you must have at least fourteen days of total playtime.
During active shootouts, players must fear Police and EMS. Players should assume they are outnumbered and attempt to escape when it is reasonable.
If police are outnumbered two-to-one and no shots have been fired, they may be forced to fear and leave the scene.
EMS personnel may not be harmed, threatened, or intimidated under any circumstances.
Players must comply with police traffic stops and allow the interaction to develop before attempting to flee.
Players may not flee to their faction block during an active police chase. This rule applies to all faction types.
Pocket wiping is not allowed under any circumstances.
Radios and cellphones may not be robbed.
All factions must be registered through the Faction Discord before operating officially.
Your roster size will depend on the faction type you are establishing.
If a faction member surrenders when pressed, you may rob them.
Executing a surrendered member is strictly prohibited.